Fan Art Milfy City: Fan-Art & Assets Thread

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Oct 9, 2018
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As you may recall, about a month ago I talked about how I wanted to see if my computer was able to render any better when I was doing complex scenes.

This was my first ever milfy city render. I made it in april of last year and it took 12 hours:
1242319_634062_half_render.png
As you can see very grainy, and took me way too long

Here's the one I made a little over a month ago:
redo.png
Much less grainy but still not great. It took me 9 hours to do this. Definitely less than before

Here is the one I made today:
redo 3.png
Much sleeker, took me 90 minutes.

I can finally render complex scenes like I want to without taking up all of my computers power for half a day and getting only very grainy results. I can finally say goodbye to those shitty minimalist renders that were the best I can do with my technology. I feel like I'm on top of the world now, I can actually really enjoy the process of rendering!
 

Willibrordus

Well-Known Member
Feb 17, 2020
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6,600
As you may recall, about a month ago I talked about how I wanted to see if my computer was able to render any better when I was doing complex scenes.

This was my first ever milfy city render. I made it in april of last year and it took 12 hours:
View attachment 1275994
As you can see very grainy, and took me way too long

Here's the one I made a little over a month ago:
View attachment 1275991
Much less grainy but still not great. It took me 9 hours to do this. Definitely less than before

Here is the one I made today:
View attachment 1275990
Much sleeker, took me 90 minutes.

I can finally render complex scenes like I want to without taking up all of my computers power for half a day and getting only very grainy results. I can finally say goodbye to those shitty minimalist renders that were the best I can do with my technology. I feel like I'm on top of the world now, I can actually really enjoy the process of rendering!
Theres a lot of improvement between these three. Now take care of your posing and clipping and the world will open up even more.
I always literally spend hours tweaking poses.
 
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Oct 9, 2018
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Theres a lot of improvement between these three. Now take care of your posing and clipping and the world will open up even more.
I always literally spend hours tweaking poses.
Clipping and posing were things I always just sort of said "fuck it" and never really tried with, because I wouldnt notice until after I finished rendering and at that point I simple didn't care enough to retry, but now that I can actually render fast, I'm definitely going to be more meticulous, and create more high quality scenes
 

Willibrordus

Well-Known Member
Feb 17, 2020
1,120
6,600
Clipping and posing were things I always just sort of said "fuck it" and never really tried with, because I wouldnt notice until after I finished rendering and at that point I simple didn't care enough to retry, but now that I can actually render fast, I'm definitely going to be more meticulous, and create more high quality scenes
Looking "forWarth" to your new found joy.
If I can assist with some of it drop me a PM.
 
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Axel Blaze

Newbie
Jul 1, 2020
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Its Just 4th day Of Polls Being Opened.
And Every Character From This Game Is Touching Tops.

For The First Time Mrs.Turner Might Be losing.

Vote for Your Fav Characters Here:
 
Oct 9, 2018
191
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A couple months ago, NykWolf posted this great pic of Caroline in a completely transparent dress. TBH I really wanted to figure out how to do that for myself, so this is my first attempt:
Caroline's new outfit.png
It's not perfect, but I think its pretty good for a first attempt. I think the problem is not with the clothing itself, but with the lighting in this pic, which makes it difficult to see the outfit in some places.

In case anybody is wondering, I thought I did something pretty clever to mimic the transparent effect. I applied a foggy glass shader then reduced the opacity. I think this is at least going in the right direction. I plan to try and optimize it and make a render with the optimized outfit.
 
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